using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Flash.Components { [RegisterComponent, Friend(typeof(FlashSystem))] public class FlashImmunityComponent : Component { [ViewVariables(VVAccess.ReadWrite)] [DataField("enabled")] public bool Enabled { get; set; } = true; } }