using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Doors.Systems;
using Content.Shared.Doors.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Doors.Components
{
///
/// Companion component to ServerDoorComponent that handles firelock-specific behavior -- primarily prying,
/// and not being openable on open-hand click.
///
[RegisterComponent]
public class FirelockComponent : Component
{
[Dependency] private readonly IEntityManager _entMan = default!;
///
/// Pry time modifier to be used when the firelock is currently closed due to fire or pressure.
///
///
[DataField("lockedPryTimeModifier")]
public float LockedPryTimeModifier = 1.5f;
public bool EmergencyPressureStop()
{
var doorSys = EntitySystem.Get();
if (_entMan.TryGetComponent(Owner, out var door) &&
door.State == DoorState.Open &&
doorSys.CanClose(Owner, door))
{
doorSys.StartClosing(Owner, door);
// Door system also sets airtight, but only after a delay. We want it to be immediate.
if (_entMan.TryGetComponent(Owner, out AirtightComponent? airtight))
{
EntitySystem.Get().SetAirblocked(airtight, true);
}
return true;
}
return false;
}
public bool IsHoldingPressure(float threshold = 20)
{
var atmosphereSystem = EntitySystem.Get();
var minMoles = float.MaxValue;
var maxMoles = 0f;
foreach (var adjacent in atmosphereSystem.GetAdjacentTileMixtures(_entMan.GetComponent(Owner).Coordinates))
{
var moles = adjacent.TotalMoles;
if (moles < minMoles)
minMoles = moles;
if (moles > maxMoles)
maxMoles = moles;
}
return (maxMoles - minMoles) > threshold;
}
public bool IsHoldingFire()
{
var atmosphereSystem = EntitySystem.Get();
if (!atmosphereSystem.TryGetGridAndTile(_entMan.GetComponent(Owner).Coordinates, out var tuple))
return false;
if (atmosphereSystem.GetTileMixture(tuple.Value.Grid, tuple.Value.Tile) == null)
return false;
if (atmosphereSystem.IsHotspotActive(tuple.Value.Grid, tuple.Value.Tile))
return true;
foreach (var adjacent in atmosphereSystem.GetAdjacentTiles(_entMan.GetComponent(Owner).Coordinates))
{
if (atmosphereSystem.IsHotspotActive(tuple.Value.Grid, adjacent))
return true;
}
return false;
}
}
}