using Content.Server.DeviceNetwork.Systems; using Content.Server.NodeContainer.Nodes; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.ViewVariables; namespace Content.Server.DeviceNetwork.Components { [RegisterComponent] [ComponentProtoName("ApcNetworkConnection")] [Friend(typeof(ApcNetworkSystem))] public class ApcNetworkComponent : Component { /// /// The node Group the ApcNetworkConnection is connected to /// [ViewVariables] public Node? ConnectedNode; } }