using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Chemistry.Components.SolutionManager { /// /// Denotes the solution that can be easily removed through any reagent container. /// Think pouring this or draining from a water tank. /// [RegisterComponent] public class DrainableSolutionComponent : Component { /// /// Solution name that can be drained. /// [ViewVariables(VVAccess.ReadWrite)] [DataField("solution")] public string Solution { get; set; } = "default"; } }