using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Atmos.Piping.Unary.Components { [RegisterComponent] public class GasOutletInjectorComponent : Component { [ViewVariables(VVAccess.ReadWrite)] public bool Enabled { get; set; } = true; [ViewVariables(VVAccess.ReadWrite)] public bool Injecting { get; set; } = false; [ViewVariables(VVAccess.ReadWrite)] public float VolumeRate { get; set; } = 50f; [DataField("inlet")] public string InletName { get; set; } = "pipe"; // TODO ATMOS: Inject method. } }