using System; using Content.Server.Atmos.Components; using Robust.Shared.GameObjects; using Robust.Shared.Map; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Atmos.Piping.Components { /// /// Adds itself to a to be updated by. /// [RegisterComponent] public class AtmosDeviceComponent : Component { /// /// Whether this device requires being anchored to join an atmosphere. /// [ViewVariables(VVAccess.ReadWrite)] [DataField("requireAnchored")] public bool RequireAnchored { get; private set; } = true; /// /// Whether this device will join an entity system to process when not in a grid. /// [ViewVariables] [DataField("joinSystem")] public bool JoinSystem { get; } = false; /// /// Whether we have joined an entity system to process. /// [ViewVariables] public bool JoinedSystem { get; set; } = false; [ViewVariables] public TimeSpan LastProcess { get; set; } = TimeSpan.Zero; public GridId? JoinedGrid { get; set; } } public sealed class AtmosDeviceUpdateEvent : EntityEventArgs {} public sealed class AtmosDeviceEnabledEvent : EntityEventArgs {} public sealed class AtmosDeviceDisabledEvent : EntityEventArgs {} }