using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Atmos.Piping.Binary.Components { [RegisterComponent] public class GasPortComponent : Component { [ViewVariables(VVAccess.ReadWrite)] [DataField("pipe")] public string PipeName { get; set; } = "connected"; [ViewVariables(VVAccess.ReadOnly)] public GasMixture Buffer { get; } = new(); } }