using System; using Content.Server.Atmos.Piping.Components; using Content.Server.NodeContainer.NodeGroups; using Content.Shared.Atmos; using Robust.Shared.GameObjects; using Robust.Shared.Maths; namespace Content.Server.Atmos.Components { [RegisterComponent] [ComponentReference(typeof(IAtmosphereComponent))] [Serializable] public class UnsimulatedGridAtmosphereComponent : GridAtmosphereComponent { public override bool Simulated => false; } }