using Content.Server.Body.Components; using Content.Server.Body.Systems; using Content.Shared.Chemistry; using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.Components.SolutionManager; using Content.Shared.Chemistry.EntitySystems; using Content.Shared.Chemistry.Reagent; using Content.Shared.Database; using Content.Shared.DoAfter; using Content.Shared.FixedPoint; using Content.Shared.Forensics; using Content.Shared.IdentityManagement; using Content.Shared.Interaction; using Content.Shared.Mobs.Components; using Content.Shared.Stacks; namespace Content.Server.Chemistry.EntitySystems; public sealed class InjectorSystem : SharedInjectorSystem { [Dependency] private readonly BloodstreamSystem _blood = default!; [Dependency] private readonly ReactiveSystem _reactiveSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnInjectDoAfter); SubscribeLocalEvent(OnInjectorAfterInteract); } private void UseInjector(Entity injector, EntityUid target, EntityUid user) { // Handle injecting/drawing for solutions if (injector.Comp.ToggleState == InjectorToggleMode.Inject) { if (SolutionContainers.TryGetInjectableSolution(target, out var injectableSolution, out _)) { TryInject(injector, target, injectableSolution.Value, user, false); } else if (SolutionContainers.TryGetRefillableSolution(target, out var refillableSolution, out _)) { TryInject(injector, target, refillableSolution.Value, user, true); } else if (TryComp(target, out var bloodstream)) { TryInjectIntoBloodstream(injector, (target, bloodstream), user); } else { Popup.PopupEntity(Loc.GetString("injector-component-cannot-transfer-message", ("target", Identity.Entity(target, EntityManager))), injector, user); } } else if (injector.Comp.ToggleState == InjectorToggleMode.Draw) { // Draw from a bloodstream, if the target has that if (TryComp(target, out var stream) && SolutionContainers.ResolveSolution(target, stream.BloodSolutionName, ref stream.BloodSolution)) { TryDraw(injector, (target, stream), stream.BloodSolution.Value, user); return; } // Draw from an object (food, beaker, etc) if (SolutionContainers.TryGetDrawableSolution(target, out var drawableSolution, out _)) { TryDraw(injector, target, drawableSolution.Value, user); } else { Popup.PopupEntity(Loc.GetString("injector-component-cannot-draw-message", ("target", Identity.Entity(target, EntityManager))), injector.Owner, user); } } } private void OnInjectDoAfter(Entity entity, ref InjectorDoAfterEvent args) { if (args.Cancelled || args.Handled || args.Args.Target == null) return; UseInjector(entity, args.Args.Target.Value, args.Args.User); args.Handled = true; } private void OnInjectorAfterInteract(Entity entity, ref AfterInteractEvent args) { if (args.Handled || !args.CanReach) return; //Make sure we have the attacking entity if (args.Target is not { Valid: true } target || !HasComp(entity)) return; // Is the target a mob? If yes, use a do-after to give them time to respond. if (HasComp(target) || HasComp(target)) { // Are use using an injector capible of targeting a mob? if (entity.Comp.IgnoreMobs) return; InjectDoAfter(entity, target, args.User); args.Handled = true; return; } UseInjector(entity, target, args.User); args.Handled = true; } /// /// Send informative pop-up messages and wait for a do-after to complete. /// private void InjectDoAfter(Entity injector, EntityUid target, EntityUid user) { // Create a pop-up for the user if (injector.Comp.ToggleState == InjectorToggleMode.Draw) { Popup.PopupEntity(Loc.GetString("injector-component-drawing-user"), target, user); } else { Popup.PopupEntity(Loc.GetString("injector-component-injecting-user"), target, user); } if (!SolutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out _, out var solution)) return; var actualDelay = MathHelper.Max(injector.Comp.Delay, TimeSpan.FromSeconds(1)); // Injections take 0.5 seconds longer per additional 5u actualDelay += TimeSpan.FromSeconds(injector.Comp.TransferAmount.Float() / injector.Comp.Delay.TotalSeconds - 0.5f); var isTarget = user != target; if (isTarget) { // Create a pop-up for the target var userName = Identity.Entity(user, EntityManager); if (injector.Comp.ToggleState == InjectorToggleMode.Draw) { Popup.PopupEntity(Loc.GetString("injector-component-drawing-target", ("user", userName)), user, target); } else { Popup.PopupEntity(Loc.GetString("injector-component-injecting-target", ("user", userName)), user, target); } // Check if the target is incapacitated or in combat mode and modify time accordingly. if (MobState.IsIncapacitated(target)) { actualDelay /= 2.5f; } else if (Combat.IsInCombatMode(target)) { // Slightly increase the delay when the target is in combat mode. Helps prevents cheese injections in // combat with fast syringes & lag. actualDelay += TimeSpan.FromSeconds(1); } // Add an admin log, using the "force feed" log type. It's not quite feeding, but the effect is the same. if (injector.Comp.ToggleState == InjectorToggleMode.Inject) { AdminLogger.Add(LogType.ForceFeed, $"{EntityManager.ToPrettyString(user):user} is attempting to inject {EntityManager.ToPrettyString(target):target} with a solution {SharedSolutionContainerSystem.ToPrettyString(solution):solution}"); } else { AdminLogger.Add(LogType.ForceFeed, $"{EntityManager.ToPrettyString(user):user} is attempting to draw {injector.Comp.TransferAmount.ToString()} units from {EntityManager.ToPrettyString(target):target}"); } } else { // Self-injections take half as long. actualDelay /= 2; if (injector.Comp.ToggleState == InjectorToggleMode.Inject) { AdminLogger.Add(LogType.Ingestion, $"{EntityManager.ToPrettyString(user):user} is attempting to inject themselves with a solution {SharedSolutionContainerSystem.ToPrettyString(solution):solution}."); } else { AdminLogger.Add(LogType.ForceFeed, $"{EntityManager.ToPrettyString(user):user} is attempting to draw {injector.Comp.TransferAmount.ToString()} units from themselves."); } } DoAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, actualDelay, new InjectorDoAfterEvent(), injector.Owner, target: target, used: injector.Owner) { BreakOnUserMove = true, BreakOnDamage = true, BreakOnTargetMove = true, NeedHand = true, BreakOnHandChange = true, MovementThreshold = 0.1f, }); } private void TryInjectIntoBloodstream(Entity injector, Entity target, EntityUid user) { // Get transfer amount. May be smaller than _transferAmount if not enough room if (!SolutionContainers.ResolveSolution(target.Owner, target.Comp.ChemicalSolutionName, ref target.Comp.ChemicalSolution, out var chemSolution)) { Popup.PopupEntity( Loc.GetString("injector-component-cannot-inject-message", ("target", Identity.Entity(target, EntityManager))), injector.Owner, user); return; } var realTransferAmount = FixedPoint2.Min(injector.Comp.TransferAmount, chemSolution.AvailableVolume); if (realTransferAmount <= 0) { Popup.PopupEntity( Loc.GetString("injector-component-cannot-inject-message", ("target", Identity.Entity(target, EntityManager))), injector.Owner, user); return; } // Move units from attackSolution to targetSolution var removedSolution = SolutionContainers.SplitSolution(target.Comp.ChemicalSolution.Value, realTransferAmount); _blood.TryAddToChemicals(target, removedSolution, target.Comp); _reactiveSystem.DoEntityReaction(target, removedSolution, ReactionMethod.Injection); Popup.PopupEntity(Loc.GetString("injector-component-inject-success-message", ("amount", removedSolution.Volume), ("target", Identity.Entity(target, EntityManager))), injector.Owner, user); Dirty(injector); AfterInject(injector, target); } private void TryInject(Entity injector, EntityUid targetEntity, Entity targetSolution, EntityUid user, bool asRefill) { if (!SolutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out var soln, out var solution) || solution.Volume == 0) return; // Get transfer amount. May be smaller than _transferAmount if not enough room var realTransferAmount = FixedPoint2.Min(injector.Comp.TransferAmount, targetSolution.Comp.Solution.AvailableVolume); if (realTransferAmount <= 0) { Popup.PopupEntity( Loc.GetString("injector-component-target-already-full-message", ("target", Identity.Entity(targetEntity, EntityManager))), injector.Owner, user); return; } // Move units from attackSolution to targetSolution Solution removedSolution; if (TryComp(targetEntity, out var stack)) removedSolution = SolutionContainers.SplitStackSolution(soln.Value, realTransferAmount, stack.Count); else removedSolution = SolutionContainers.SplitSolution(soln.Value, realTransferAmount); _reactiveSystem.DoEntityReaction(targetEntity, removedSolution, ReactionMethod.Injection); if (!asRefill) SolutionContainers.Inject(targetEntity, targetSolution, removedSolution); else SolutionContainers.Refill(targetEntity, targetSolution, removedSolution); Popup.PopupEntity(Loc.GetString("injector-component-transfer-success-message", ("amount", removedSolution.Volume), ("target", Identity.Entity(targetEntity, EntityManager))), injector.Owner, user); Dirty(injector); AfterInject(injector, targetEntity); } private void AfterInject(Entity injector, EntityUid target) { // Automatically set syringe to draw after completely draining it. if (SolutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out _, out var solution) && solution.Volume == 0) { SetMode(injector, InjectorToggleMode.Draw); } // Leave some DNA from the injectee on it var ev = new TransferDnaEvent { Donor = target, Recipient = injector }; RaiseLocalEvent(target, ref ev); } private void AfterDraw(Entity injector, EntityUid target) { // Automatically set syringe to inject after completely filling it. if (SolutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out _, out var solution) && solution.AvailableVolume == 0) { SetMode(injector, InjectorToggleMode.Inject); } // Leave some DNA from the drawee on it var ev = new TransferDnaEvent { Donor = target, Recipient = injector }; RaiseLocalEvent(target, ref ev); } private void TryDraw(Entity injector, Entity target, Entity targetSolution, EntityUid user) { if (!SolutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out var soln, out var solution) || solution.AvailableVolume == 0) { return; } // Get transfer amount. May be smaller than _transferAmount if not enough room, also make sure there's room in the injector var realTransferAmount = FixedPoint2.Min(injector.Comp.TransferAmount, targetSolution.Comp.Solution.Volume, solution.AvailableVolume); if (realTransferAmount <= 0) { Popup.PopupEntity( Loc.GetString("injector-component-target-is-empty-message", ("target", Identity.Entity(target, EntityManager))), injector.Owner, user); return; } // We have some snowflaked behavior for streams. if (target.Comp != null) { DrawFromBlood(injector, (target.Owner, target.Comp), soln.Value, realTransferAmount, user); return; } // Move units from attackSolution to targetSolution var removedSolution = SolutionContainers.Draw(target.Owner, targetSolution, realTransferAmount); if (!SolutionContainers.TryAddSolution(soln.Value, removedSolution)) { return; } Popup.PopupEntity(Loc.GetString("injector-component-draw-success-message", ("amount", removedSolution.Volume), ("target", Identity.Entity(target, EntityManager))), injector.Owner, user); Dirty(injector); AfterDraw(injector, target); } private void DrawFromBlood(Entity injector, Entity target, Entity injectorSolution, FixedPoint2 transferAmount, EntityUid user) { var drawAmount = (float) transferAmount; if (SolutionContainers.ResolveSolution(target.Owner, target.Comp.ChemicalSolutionName, ref target.Comp.ChemicalSolution)) { var chemTemp = SolutionContainers.SplitSolution(target.Comp.ChemicalSolution.Value, drawAmount * 0.15f); SolutionContainers.TryAddSolution(injectorSolution, chemTemp); drawAmount -= (float) chemTemp.Volume; } if (SolutionContainers.ResolveSolution(target.Owner, target.Comp.BloodSolutionName, ref target.Comp.BloodSolution)) { var bloodTemp = SolutionContainers.SplitSolution(target.Comp.BloodSolution.Value, drawAmount); SolutionContainers.TryAddSolution(injectorSolution, bloodTemp); } Popup.PopupEntity(Loc.GetString("injector-component-draw-success-message", ("amount", transferAmount), ("target", Identity.Entity(target, EntityManager))), injector.Owner, user); Dirty(injector); AfterDraw(injector, target); } }