namespace Content.Server.Explosion.Components;
///
/// Triggers when colliding with another entity.
///
[RegisterComponent]
public sealed partial class TriggerOnCollideComponent : Component
{
///
/// The fixture with which to collide.
///
[DataField(required: true)]
public string FixtureID = string.Empty;
///
/// Doesn't trigger if the other colliding fixture is nonhard.
///
[DataField]
public bool IgnoreOtherNonHard = true;
}