using Content.Shared.Alert;
using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared._Offbrand.Wounds;
[RegisterComponent, NetworkedComponent]
[Access(typeof(HeartrateAlertsSystem))]
public sealed partial class HeartrateAlertsComponent : Component
{
///
/// Alert displayed if the heart is running, severity increases with strain
///
[DataField(required: true)]
public ProtoId StrainAlert;
///
/// Alert displayed if the heart is stopped
///
[DataField(required: true)]
public ProtoId StoppedAlert;
///
/// The category of the alerts
///
[DataField(required: true)]
public ProtoId AlertCategory;
///
/// The maximum strain for the
///
[DataField(required: true)]
public FixedPoint2 MaxStrain;
}