using Content.Shared.Damage; namespace Content.Shared._Offbrand.StatusEffects; [RegisterComponent] [Access(typeof(MeleeModifiersStatusEffectSystem))] public sealed partial class MeleeModifiersStatusEffectComponent : Component { [DataField] public DamageModifierSet? DamageModifier; [DataField] public float AttackRateMultiplier = 1f; [DataField] public float AttackRateConstant = 0f; }