using Content.Shared._Offbrand.Wounds; using Content.Shared.StatusEffectNew; namespace Content.Shared._Offbrand.StatusEffects; public sealed class LungFunctionModifierStatusEffectSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent>(OnModifiedVascularTone); } private void OnModifiedVascularTone(Entity ent, ref StatusEffectRelayedEvent args) { args.Args = args.Args with { Function = MathF.Max(ent.Comp.Function, args.Args.Function) }; } }