using Robust.Shared.Audio; namespace Content.Shared._Offbrand.StatusEffects; [RegisterComponent] [Access(typeof(HyposprayBackfireStatusEffectSystem))] public sealed partial class HyposprayBackfireStatusEffectComponent : Component { [DataField] public float Probability = 0.5f; [DataField] public TimeSpan BackfireStunTime = TimeSpan.FromSeconds(1); [DataField] public SoundSpecifier BackfireSound = new SoundPathSpecifier("/Audio/Weapons/Guns/Gunshots/bang.ogg"); [DataField] public LocId BackfireMessage = "backfired-hypospray"; }