using Content.Shared._Offbrand.Wounds; using Content.Shared.StatusEffectNew; namespace Content.Shared._Offbrand.StatusEffects; public sealed class BrainHealingStatusEffectSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent>(OnBeforeHealBrainDamage); } private void OnBeforeHealBrainDamage(Entity ent, ref StatusEffectRelayedEvent args) { args.Args = args.Args with { Heal = true }; } }