using Content.Shared._Offbrand.Wounds; using Content.Shared.StatusEffectNew; namespace Content.Shared._Offbrand.StatusEffects; public sealed class BleedMultiplierStatusEffectSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent>(OnGetBleedMultiplier); } private void OnGetBleedMultiplier(Entity ent, ref StatusEffectRelayedEvent args) { args.Args = args.Args with { BleedLevel = args.Args.BleedLevel * ent.Comp.Multiplier }; } }