using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.UserInterface;
[RegisterComponent, NetworkedComponent]
public sealed partial class IntrinsicUIComponent : Component
{
///
/// List of UIs and their actions that this entity has.
///
[DataField("uis", required: true)] public Dictionary UIs = new();
}
[DataDefinition]
public sealed partial class IntrinsicUIEntry
{
[DataField("toggleAction", required: true)]
public EntProtoId? ToggleAction;
///
/// The action used for this BUI.
///
[DataField("toggleActionEntity")]
public EntityUid? ToggleActionEntity = new();
}