using Content.Shared.Inventory; using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Triggers; /// /// Triggers when an entity equips another entity. /// The user is the entity being equipped. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TriggerOnDidEquipComponent : BaseTriggerOnXComponent { /// /// The slots entities being equipped to will trigger the entity. /// [DataField, AutoNetworkedField] public SlotFlags SlotFlags; }