namespace Content.Shared.Roles;
///
/// Event raised on a mind entity id to get whether or not the player is considered an antagonist,
/// depending on their roles.
///
/// Whether or not the player is an antagonist.
/// Whether or not AntagSelectionSystem should exclude this player from other antag roles
[ByRefEvent]
public record struct MindIsAntagonistEvent(bool IsAntagonist, bool IsExclusiveAntagonist);