using Robust.Shared.Prototypes;
namespace Content.Shared.Roles;
[Prototype]
public sealed partial class DepartmentPrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = string.Empty;
///
/// The name LocId of the department that will be displayed in the various menus.
///
[DataField(required: true)]
public LocId Name = string.Empty;
///
/// A description LocId to display in the character menu as an explanation of the department's function.
///
[DataField(required: true)]
public LocId Description = string.Empty;
///
/// A color representing this department to use for text.
///
[DataField(required: true)]
public Color Color;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public List> Roles = new();
///
/// Whether this is a primary department or not.
/// For example, CE's primary department is engineering since Command has primary: false.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool Primary = true;
///
/// Departments with a higher weight sorted before other departments in UI.
///
[DataField]
public int Weight { get; private set; }
///
/// Toggles the display of the department in the priority setting menu in the character editor.
///
[DataField]
public bool EditorHidden;
}
///
/// Sorts appropriately for display in the UI,
/// respecting their .
///
public sealed class DepartmentUIComparer : IComparer
{
public static readonly DepartmentUIComparer Instance = new();
public int Compare(DepartmentPrototype? x, DepartmentPrototype? y)
{
if (ReferenceEquals(x, y))
return 0;
if (ReferenceEquals(null, y))
return 1;
if (ReferenceEquals(null, x))
return -1;
var cmp = -x.Weight.CompareTo(y.Weight);
return cmp != 0 ? cmp : string.Compare(x.ID, y.ID, StringComparison.Ordinal);
}
}