using Robust.Shared.GameStates; namespace Content.Shared.Roles.Components; /// /// Added to mind role entities to tag that they are a paradox clone. /// [RegisterComponent, NetworkedComponent] public sealed partial class ParadoxCloneRoleComponent : BaseMindRoleComponent { /// /// Name modifer applied to the player when they turn into a ghost. /// Needed to be able to keep the original and the clone apart in dead chat. /// [DataField] public LocId? NameModifier = "paradox-clone-ghost-name-modifier"; }