using Robust.Shared.GameStates;
namespace Content.Shared.Roles.Components;
///
/// Added to mind role entities to tag that they are a paradox clone.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class ParadoxCloneRoleComponent : BaseMindRoleComponent
{
///
/// Name modifer applied to the player when they turn into a ghost.
/// Needed to be able to keep the original and the clone apart in dead chat.
///
[DataField]
public LocId? NameModifier = "paradox-clone-ghost-name-modifier";
}