using System.Numerics;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.Shared.Random.Rules;
///
/// Returns true if on a grid or in range of one.
///
public sealed partial class GridInRangeRule : RulesRule
{
[DataField]
public float Range = 10f;
private List> _grids = [];
public override bool Check(EntityManager entManager, EntityUid uid)
{
if (!entManager.TryGetComponent(uid, out TransformComponent? xform))
{
return false;
}
if (xform.GridUid != null)
{
return !Inverted;
}
var transform = entManager.System();
var mapManager = IoCManager.Resolve();
var worldPos = transform.GetWorldPosition(xform);
var gridRange = new Vector2(Range, Range);
_grids.Clear();
mapManager.FindGridsIntersecting(xform.MapID, new Box2(worldPos - gridRange, worldPos + gridRange), ref _grids);
if (_grids.Count > 0)
return !Inverted;
return Inverted;
}
}