using Content.Shared.Decals;
using Content.Shared.Maps;
using Robust.Shared.Noise;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Parallax.Biomes.Layers;
[Serializable, NetSerializable]
public sealed partial class BiomeDecalLayer : IBiomeWorldLayer
{
///
[DataField]
public List> AllowedTiles { get; private set; } = new();
///
/// Divide each tile up by this amount.
///
[DataField("divisions")]
public float Divisions = 1f;
[DataField("noise")]
public FastNoiseLite Noise { get; private set; } = new(0);
///
[DataField("threshold")]
public float Threshold { get; private set; } = 0.8f;
///
[DataField("invert")] public bool Invert { get; private set; } = false;
[DataField(required: true)]
public List> Decals = new();
}