using Content.Shared.Administration.Logs; using Content.Shared.Chemistry.EntitySystems; using Content.Shared.Database; using Content.Shared.Forensics; using Content.Shared.Hands.EntitySystems; using Content.Shared.IdentityManagement; using Content.Shared.Interaction; using Content.Shared.Interaction.Events; using Content.Shared.Inventory; using Content.Shared.Mobs.Systems; using Content.Shared.Nutrition.Components; using Content.Shared.Popups; using Content.Shared.Verbs; using Robust.Shared.Audio; using Robust.Shared.Audio.Systems; namespace Content.Shared.Nutrition.EntitySystems; /// /// Handles feeding attempts both on yourself and on the target. /// [Obsolete("Migration to Content.Shared.Nutrition.EntitySystems.IngestionSystem is required")] public sealed class FoodSystem : EntitySystem { [Dependency] private readonly FlavorProfileSystem _flavorProfile = default!; [Dependency] private readonly IngestionSystem _ingestion = default!; [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!; [Dependency] private readonly MobStateSystem _mobState = default!; [Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedHandsSystem _hands = default!; [Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!; [Dependency] private readonly SharedTransformSystem _transform = default!; public const float MaxFeedDistance = 1.0f; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnUseFoodInHand, after: new[] { typeof(OpenableSystem), typeof(InventorySystem) }); SubscribeLocalEvent(OnFeedFood); SubscribeLocalEvent>(AddEatVerb); SubscribeLocalEvent(OnBeforeFoodEaten); SubscribeLocalEvent(OnFoodEaten); SubscribeLocalEvent(OnFoodFullyEaten); SubscribeLocalEvent(OnGetUtensils); SubscribeLocalEvent(OnIsFoodDigestible); SubscribeLocalEvent(OnFood); SubscribeLocalEvent(OnGetEdibleType); SubscribeLocalEvent(OnBeforeFullySliced); } /// /// Eat or drink an item /// private void OnUseFoodInHand(Entity entity, ref UseInHandEvent ev) { if (ev.Handled) return; ev.Handled = _ingestion.TryIngest(ev.User, ev.User, entity); } /// /// Feed someone else /// private void OnFeedFood(Entity entity, ref AfterInteractEvent args) { if (args.Handled || args.Target == null || !args.CanReach) return; args.Handled = _ingestion.TryIngest(args.User, args.Target.Value, entity); } private void AddEatVerb(Entity entity, ref GetVerbsEvent args) { var user = args.User; if (entity.Owner == user || !args.CanInteract || !args.CanAccess) return; if (!_ingestion.TryGetIngestionVerb(user, entity, IngestionSystem.Food, out var verb)) return; args.Verbs.Add(verb); } private void OnBeforeFoodEaten(Entity food, ref BeforeIngestedEvent args) { if (args.Cancelled || args.Solution is not { } solution) return; // Set it to transfer amount if it exists, otherwise eat the whole volume if possible. args.Transfer = food.Comp.TransferAmount ?? solution.Volume; } private void OnFoodEaten(Entity entity, ref IngestedEvent args) { if (args.Handled) return; args.Handled = true; _audio.PlayPredicted(entity.Comp.UseSound, args.Target, args.User, AudioParams.Default.WithVolume(-1f).WithVariation(0.20f)); var flavors = _flavorProfile.GetLocalizedFlavorsMessage(entity.Owner, args.Target, args.Split); if (args.ForceFed) { var targetName = Identity.Entity(args.Target, EntityManager); var userName = Identity.Entity(args.User, EntityManager); _popup.PopupEntity(Loc.GetString("edible-force-feed-success", ("user", userName), ("verb", _ingestion.GetProtoVerb(IngestionSystem.Food)), ("flavors", flavors)), entity, entity); _popup.PopupClient(Loc.GetString("edible-force-feed-success-user", ("target", targetName), ("verb", _ingestion.GetProtoVerb(IngestionSystem.Food))), args.User, args.User); // log successful forced feeding _adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(entity):user} forced {ToPrettyString(args.User):target} to eat {ToPrettyString(entity):food}"); } else { _popup.PopupClient(Loc.GetString(entity.Comp.EatMessage, ("food", entity.Owner), ("flavors", flavors)), args.User, args.User); // log successful voluntary eating _adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} ate {ToPrettyString(entity):food}"); } // BREAK OUR UTENSILS if (_ingestion.TryGetUtensils(args.User, entity, out var utensils)) { foreach (var utensil in utensils) { _ingestion.TryBreak(utensil, args.User); } } if (_ingestion.GetUsesRemaining(entity, entity.Comp.Solution, args.Split.Volume) > 0) { // Leave some of the consumer's DNA on the consumed item... var ev = new TransferDnaEvent { Donor = args.Target, Recipient = entity, CanDnaBeCleaned = false, }; RaiseLocalEvent(args.Target, ref ev); args.Repeat = !args.ForceFed; return; } // Food is always destroyed... args.Destroy = true; } private void OnFoodFullyEaten(Entity food, ref FullyEatenEvent args) { if (food.Comp.Trash.Count == 0) return; var position = _transform.GetMapCoordinates(food); var trashes = food.Comp.Trash; var tryPickup = _hands.IsHolding(args.User, food, out _); foreach (var trash in trashes) { var spawnedTrash = EntityManager.PredictedSpawn(trash, position); // If the user is holding the item if (tryPickup) { // Put the trash in the user's hand _hands.TryPickupAnyHand(args.User, spawnedTrash); } } } private void OnFood(Entity food, ref EdibleEvent args) { if (args.Cancelled) return; if (args.Cancelled || args.Solution != null) return; if (food.Comp.UtensilRequired && !_ingestion.HasRequiredUtensils(args.User, food.Comp.Utensil)) { args.Cancelled = true; return; } // Check this last _solutionContainer.TryGetSolution(food.Owner, food.Comp.Solution, out args.Solution); args.Time += TimeSpan.FromSeconds(food.Comp.Delay); } private void OnGetUtensils(Entity entity, ref GetUtensilsEvent args) { if (entity.Comp.Utensil == UtensilType.None) return; if (entity.Comp.UtensilRequired) args.AddRequiredTypes(entity.Comp.Utensil); else args.Types |= entity.Comp.Utensil; } // TODO: When DrinkComponent and FoodComponent are properly obseleted, make the IsDigestionBools in IngestionSystem private again. private void OnIsFoodDigestible(Entity ent, ref IsDigestibleEvent args) { if (ent.Comp.RequireDead && _mobState.IsAlive(ent)) return; args.AddDigestible(ent.Comp.RequiresSpecialDigestion); } private void OnGetEdibleType(Entity ent, ref GetEdibleTypeEvent args) { if (args.Type != null) return; args.SetPrototype(IngestionSystem.Food); } private void OnBeforeFullySliced(Entity food, ref BeforeFullySlicedEvent args) { if (food.Comp.Trash.Count == 0) return; var position = _transform.GetMapCoordinates(food); var trashes = food.Comp.Trash; var tryPickup = _hands.IsHolding(args.User, food, out _); foreach (var trash in trashes) { var spawnedTrash = EntityManager.PredictedSpawn(trash, position); // If the user is holding the item if (tryPickup) { // Put the trash in the user's hand _hands.TryPickupAnyHand(args.User, spawnedTrash); } } } }