using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
///
/// Changes a plant into one of the species its able to mutate into.
///
public sealed partial class PlantSpeciesChange : EventEntityEffect
{
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
return "TODO";
}
}