using Robust.Shared.Prototypes; namespace Content.Shared.EntityEffects.EffectConditions; /// /// Condition for if the entity is successfully breathing. /// public sealed partial class Breathing : EventEntityEffectCondition { /// /// If true, the entity must not have trouble breathing to pass. /// [DataField] public bool IsBreathing = true; public override string GuidebookExplanation(IPrototypeManager prototype) { return Loc.GetString("reagent-effect-condition-guidebook-breathing", ("isBreathing", IsBreathing)); } }