using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.EffectConditions;
///
/// Condition for if the entity is successfully breathing.
///
public sealed partial class Breathing : EventEntityEffectCondition
{
///
/// If true, the entity must not have trouble breathing to pass.
///
[DataField]
public bool IsBreathing = true;
public override string GuidebookExplanation(IPrototypeManager prototype)
{
return Loc.GetString("reagent-effect-condition-guidebook-breathing",
("isBreathing", IsBreathing));
}
}