using Content.Server.Atmos; using Robust.Shared.GameObjects; namespace Content.Server.GameObjects.Components.Atmos.Piping { /// /// Placeholder example of pump functionality. /// [RegisterComponent] [ComponentReference(typeof(BasePumpComponent))] public class DebugPumpComponent : BasePumpComponent { public override string Name => "DebugPump"; protected override void PumpGas(GasMixture inletGas, GasMixture outletGas) { outletGas.Merge(inletGas); inletGas.Clear(); } } }