using Content.Shared.EntityTable; using Content.Shared.Maps; using Robust.Shared.Prototypes; namespace Content.Shared.Procedural.PostGeneration; /// /// Spawns entities on either side of an entrance. /// public sealed partial class EntranceFlankDunGen : IDunGenLayer { [DataField(required: true)] public ProtoId Tile; [DataField(required: true)] public ProtoId Contents = new(); }