using System.Linq; using Content.Server.Administration; using Content.Server.GameTicking.Components; using Content.Server.GameTicking.Rules; using Content.Server.GameTicking.Rules.Components; using Content.Server.StationEvents.Components; using Content.Shared.Administration; using JetBrains.Annotations; using Robust.Shared.Random; using Robust.Shared.Toolshed; using Robust.Shared.Utility; namespace Content.Server.StationEvents { /// /// The basic event scheduler rule, loosely based off of /tg/ events, which most /// game presets use. /// [UsedImplicitly] public sealed class BasicStationEventSchedulerSystem : GameRuleSystem { [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly EventManagerSystem _event = default!; protected override void Ended(EntityUid uid, BasicStationEventSchedulerComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args) { component.TimeUntilNextEvent = BasicStationEventSchedulerComponent.MinimumTimeUntilFirstEvent; } public override void Update(float frameTime) { base.Update(frameTime); if (!_event.EventsEnabled) return; var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var eventScheduler, out var gameRule)) { if (!GameTicker.IsGameRuleActive(uid, gameRule)) continue; if (eventScheduler.TimeUntilNextEvent > 0) { eventScheduler.TimeUntilNextEvent -= frameTime; return; } _event.RunRandomEvent(); ResetTimer(eventScheduler); } } /// /// Reset the event timer once the event is done. /// private void ResetTimer(BasicStationEventSchedulerComponent component) { // 5 - 25 minutes. TG does 3-10 but that's pretty frequent component.TimeUntilNextEvent = _random.Next(300, 1500); } } [ToolshedCommand, AdminCommand(AdminFlags.Debug)] public sealed class StationEventCommand : ToolshedCommand { private EventManagerSystem? _stationEvent; [CommandImplementation("lsprob")] public IEnumerable<(string, float)> LsProb() { _stationEvent ??= GetSys(); var events = _stationEvent.AllEvents(); var totalWeight = events.Sum(x => x.Value.Weight); foreach (var (proto, comp) in events) { yield return (proto.ID, comp.Weight / totalWeight); } } [CommandImplementation("lsprobtime")] public IEnumerable<(string, float)> LsProbTime([CommandArgument] float time) { _stationEvent ??= GetSys(); var events = _stationEvent.AllEvents().Where(pair => pair.Value.EarliestStart <= time).ToList(); var totalWeight = events.Sum(x => x.Value.Weight); foreach (var (proto, comp) in events) { yield return (proto.ID, comp.Weight / totalWeight); } } [CommandImplementation("prob")] public float Prob([CommandArgument] string eventId) { _stationEvent ??= GetSys(); var events = _stationEvent.AllEvents(); var totalWeight = events.Sum(x => x.Value.Weight); var weight = 0f; if (events.TryFirstOrNull(p => p.Key.ID == eventId, out var pair)) { weight = pair.Value.Value.Weight; } return weight / totalWeight; } } }