using Content.Server.Antag; using Content.Server.GameTicking.Components; using Content.Server.GameTicking.Rules.Components; using Content.Server.Spawners.Components; using Robust.Server.GameObjects; using Robust.Server.Maps; using Robust.Shared.Prototypes; namespace Content.Server.GameTicking.Rules; public sealed class LoadMapRuleSystem : GameRuleSystem { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly MapSystem _map = default!; [Dependency] private readonly MapLoaderSystem _mapLoader = default!; [Dependency] private readonly TransformSystem _transform = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnSelectLocation); SubscribeLocalEvent(OnGridSplit); } private void OnGridSplit(ref GridSplitEvent args) { var rule = QueryActiveRules(); while (rule.MoveNext(out _, out var mapComp, out _)) { if (!mapComp.MapGrids.Contains(args.Grid)) continue; mapComp.MapGrids.AddRange(args.NewGrids); break; } } protected override void Added(EntityUid uid, LoadMapRuleComponent comp, GameRuleComponent rule, GameRuleAddedEvent args) { if (comp.Map != null) return; _map.CreateMap(out var mapId); comp.Map = mapId; if (comp.GameMap != null) { var gameMap = _prototypeManager.Index(comp.GameMap.Value); comp.MapGrids.AddRange(GameTicker.LoadGameMap(gameMap, comp.Map.Value, new MapLoadOptions())); } else if (comp.MapPath != null) { if (_mapLoader.TryLoad(comp.Map.Value, comp.MapPath.Value.ToString(), out var roots, new MapLoadOptions { LoadMap = true })) comp.MapGrids.AddRange(roots); } else { Log.Error($"No valid map prototype or map path associated with the rule {ToPrettyString(uid)}"); } } private void OnSelectLocation(Entity ent, ref AntagSelectLocationEvent args) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out _, out var xform)) { if (xform.MapID != ent.Comp.Map) continue; if (xform.GridUid == null || !ent.Comp.MapGrids.Contains(xform.GridUid.Value)) continue; if (ent.Comp.SpawnerWhitelist != null && !ent.Comp.SpawnerWhitelist.IsValid(uid, EntityManager)) continue; args.Coordinates.Add(_transform.GetMapCoordinates(xform)); } } }