using Content.Server.Maps;
using Content.Shared.Whitelist;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.GameTicking.Rules.Components;
///
/// This is used for a game rule that loads a map when activated.
///
[RegisterComponent]
public sealed partial class LoadMapRuleComponent : Component
{
[DataField]
public MapId? Map;
[DataField]
public ProtoId? GameMap ;
[DataField]
public ResPath? MapPath;
[DataField]
public List MapGrids = new();
[DataField]
public EntityWhitelist? SpawnerWhitelist;
}