using Content.Server.Maps; using Content.Shared.Whitelist; using Robust.Shared.Map; using Robust.Shared.Prototypes; using Robust.Shared.Utility; namespace Content.Server.GameTicking.Rules.Components; /// /// This is used for a game rule that loads a map when activated. /// [RegisterComponent] public sealed partial class LoadMapRuleComponent : Component { [DataField] public MapId? Map; [DataField] public ProtoId? GameMap ; [DataField] public ResPath? MapPath; [DataField] public List MapGrids = new(); [DataField] public EntityWhitelist? SpawnerWhitelist; }