#nullable enable
using System.Collections.Generic;
using Content.Server.Atmos;
using Content.Server.Interfaces;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.NodeGroups;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
{
///
/// Connects with other s whose
/// correctly correspond.
///
[DataDefinition]
public class PipeNode : Node, IGasMixtureHolder, IRotatableNode
{
private PipeDirection _connectedDirections;
///
/// The directions in which this pipe can connect to other pipes around it.
/// Used to check if this pipe can connect to another pipe in a given direction.
///
[ViewVariables]
[DataField("pipeDirection")]
public PipeDirection PipeDirection { get; private set; }
[ViewVariables(VVAccess.ReadWrite)]
[DataField("connectToContainedEntities")]
public bool ConnectToContainedEntities { get; set; } = false;
///
/// The directions in which this node is connected to other nodes.
/// Used by .
///
[ViewVariables(VVAccess.ReadWrite)]
public PipeDirection ConnectedDirections
{
get => _connectedDirections;
private set
{
_connectedDirections = value;
UpdateAppearance();
}
}
///
/// Whether this node can connect to others or not.
///
[ViewVariables(VVAccess.ReadWrite)]
public bool ConnectionsEnabled
{
get => _connectionsEnabled;
set
{
_connectionsEnabled = value;
RefreshNodeGroup();
}
}
[DataField("rotationsEnabled")]
public bool RotationsEnabled { get; set; } = true;
///
/// The this pipe is a part of. Set to when not in an .
///
[ViewVariables]
private IPipeNet _pipeNet = PipeNet.NullNet;
[DataField("connectionsEnabled")]
private bool _connectionsEnabled = true;
///
/// Whether to ignore the pipenet and return the environment's air.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("environmentalAir")]
public bool EnvironmentalAir { get; set; } = false;
///
/// The gases in this pipe.
///
[ViewVariables]
public GasMixture Air
{
get => !EnvironmentalAir ? _pipeNet.Air : Owner.Transform.Coordinates.GetTileAir() ?? GasMixture.SpaceGas;
set => _pipeNet.Air = value;
}
public void AssumeAir(GasMixture giver)
{
if (EnvironmentalAir)
{
var tileAtmosphere = Owner.Transform.Coordinates.GetTileAtmosphere();
tileAtmosphere?.AssumeAir(giver);
return;
}
_pipeNet.Air.Merge(giver);
}
[ViewVariables]
[DataField("volume")]
public float Volume { get; set; } = DefaultVolume;
private const float DefaultVolume = 200f;
public override void OnContainerStartup()
{
base.OnContainerStartup();
OnConnectedDirectionsNeedsUpdating();
}
public override void OnContainerShutdown()
{
base.OnContainerShutdown();
UpdateAdjacentConnectedDirections();
}
public void JoinPipeNet(IPipeNet pipeNet)
{
_pipeNet = pipeNet;
OnConnectedDirectionsNeedsUpdating();
}
public void ClearPipeNet()
{
_pipeNet = PipeNet.NullNet;
OnConnectedDirectionsNeedsUpdating();
}
///
/// Rotates the when the entity is rotated, and re-calculates the .
///
void IRotatableNode.RotateEvent(RotateEvent ev)
{
if (!RotationsEnabled) return;
var diff = ev.NewRotation - ev.OldRotation;
PipeDirection = PipeDirection.RotatePipeDirection(diff);
RefreshNodeGroup();
OnConnectedDirectionsNeedsUpdating();
UpdateAppearance();
}
protected override IEnumerable GetReachableNodes()
{
for (var i = 0; i < PipeDirectionHelpers.AllPipeDirections; i++)
{
var pipeDir = (PipeDirection) (1 << i);
if (!PipeDirection.HasDirection(pipeDir))
continue;
foreach (var pipe in LinkableNodesInDirection(pipeDir))
{
yield return pipe;
}
}
if (!ConnectionsEnabled || !ConnectToContainedEntities || !Owner.TryGetComponent(out ContainerManagerComponent? containerManager))
yield break;
// TODO ATMOS Kill it with fire.
foreach (var container in containerManager.GetAllContainers())
{
foreach (var entity in container.ContainedEntities)
{
if (!entity.TryGetComponent(out NodeContainerComponent? nodeContainer))
continue;
foreach (var node in nodeContainer.Nodes.Values)
{
yield return node;
}
}
}
}
///
/// Gets the pipes that can connect to us from entities on the tile or adjacent in a direction.
///
private IEnumerable LinkableNodesInDirection(PipeDirection pipeDir)
{
if (!Anchored)
yield break;
if (pipeDir is PipeDirection.Port or PipeDirection.Connector)
{
foreach (var pipe in PipesInTile())
{
if (pipe.Anchored && pipe.ConnectionsEnabled && pipe.PipeDirection.HasDirection(pipeDir.GetOpposite()))
yield return pipe;
}
yield break;
}
foreach (var pipe in PipesInDirection(pipeDir))
{
if (pipe.ConnectionsEnabled && pipe.PipeDirection.HasDirection(pipeDir.GetOpposite()))
yield return pipe;
}
}
///
/// Gets the pipes from entities on the tile adjacent in a direction.
///
private IEnumerable PipesInDirection(PipeDirection pipeDir)
{
if (!Owner.Transform.Anchored)
yield break;
var grid = IoCManager.Resolve().GetGrid(Owner.Transform.GridID);
var position = Owner.Transform.Coordinates;
foreach (var entity in grid.GetInDir(position, pipeDir.ToDirection()))
{
if (!Owner.EntityManager.ComponentManager.TryGetComponent(entity, out var container))
continue;
foreach (var node in container.Nodes.Values)
{
if (node is PipeNode pipe)
yield return pipe;
}
}
}
///
/// Gets the pipes from entities on the tile adjacent in a direction.
///
private IEnumerable PipesInTile()
{
if (!Owner.Transform.Anchored)
yield break;
var grid = IoCManager.Resolve().GetGrid(Owner.Transform.GridID);
var position = Owner.Transform.Coordinates;
foreach (var entity in grid.GetLocal(position))
{
if (!Owner.EntityManager.ComponentManager.TryGetComponent(entity, out var container))
continue;
foreach (var node in container.Nodes.Values)
{
if (node is PipeNode pipe)
yield return pipe;
}
}
}
///
/// Updates the of this and all sorrounding pipes.
///
private void OnConnectedDirectionsNeedsUpdating()
{
UpdateConnectedDirections();
UpdateAdjacentConnectedDirections();
UpdateAppearance();
}
///
/// Checks what directions there are connectable pipes in, to update .
///
private void UpdateConnectedDirections()
{
ConnectedDirections = PipeDirection.None;
for (var i = 0; i < PipeDirectionHelpers.AllPipeDirections; i++)
{
var pipeDir = (PipeDirection) (1 << i);
if (!PipeDirection.HasDirection(pipeDir))
continue;
foreach (var pipe in LinkableNodesInDirection(pipeDir))
{
if (pipe.Connectable && pipe.NodeGroupID == NodeGroupID)
{
ConnectedDirections |= pipeDir;
break;
}
}
}
}
///
/// Calls on all adjacent pipes,
/// to update their when this pipe is changed.
///
private void UpdateAdjacentConnectedDirections()
{
for (var i = 0; i < PipeDirectionHelpers.PipeDirections; i++)
{
var pipeDir = (PipeDirection) (1 << i);
foreach (var pipe in LinkableNodesInDirection(pipeDir))
{
pipe.UpdateConnectedDirections();
pipe.UpdateAppearance();
}
}
}
///
/// Updates the .
/// Gets the combined of every pipe on this entity, so the visualizer on this entity can draw the pipe connections.
///
private void UpdateAppearance()
{
if (!Owner.TryGetComponent(out AppearanceComponent? appearance)
|| !Owner.TryGetComponent(out NodeContainerComponent? container))
return;
var netConnectedDirections = PipeDirection.None;
foreach (var node in container.Nodes.Values)
{
if (node is PipeNode pipe)
{
netConnectedDirections |= pipe.ConnectedDirections;
}
}
appearance.SetData(PipeVisuals.VisualState, new PipeVisualState(netConnectedDirections));
}
}
}