using Content.Server.Mind; namespace Content.Server.Roles; /// /// Event raised on player entities to indicate that a role was added to their mind. /// /// The mind id associated with the player. /// The mind component associated with the mind id. /// Whether or not the role makes the player an antagonist. public sealed record RoleAddedEvent(EntityUid MindId, MindComponent Mind, bool Antagonist) : RoleEvent(MindId, Mind, Antagonist);