using Content.Server.Mind;
namespace Content.Server.Roles;
///
/// Event raised on player entities to indicate that a role was added to their mind.
///
/// The mind id associated with the player.
/// The mind component associated with the mind id.
/// Whether or not the role makes the player an antagonist.
public sealed record RoleAddedEvent(EntityUid MindId, MindComponent Mind, bool Antagonist) : RoleEvent(MindId, Mind, Antagonist);