using Content.Shared.Roles; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Server.Roles.Jobs; /// /// Added to mind entities to hold the data for the player's current job. /// [RegisterComponent] public sealed partial class JobComponent : Component { [DataField("prototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer))] public string? PrototypeId; }