using Content.Shared.Roles;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Roles.Jobs;
///
/// Added to mind entities to hold the data for the player's current job.
///
[RegisterComponent]
public sealed partial class JobComponent : Component
{
[DataField("prototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer))]
public string? PrototypeId;
}