using Content.Shared.Hands; using Content.Shared.Interaction; using Content.Shared.Interaction.Events; using Content.Shared.Maps; using Content.Shared.Popups; using Content.Shared.Sound.Components; using Content.Shared.Throwing; using JetBrains.Annotations; using Robust.Shared.Map; using Robust.Shared.Network; using Robust.Shared.Random; namespace Content.Shared.Sound { /// /// Will play a sound on various events if the affected entity has a component derived from BaseEmitSoundComponent /// [UsedImplicitly] public abstract class SharedEmitSoundSystem : EntitySystem { [Dependency] private readonly INetManager _netMan = default!; [Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly ITileDefinitionManager _tileDefMan = default!; [Dependency] protected readonly IRobustRandom Random = default!; [Dependency] private readonly SharedAudioSystem _audioSystem = default!; [Dependency] protected readonly SharedPopupSystem Popup = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(HandleEmitSpawnOnInit); SubscribeLocalEvent(OnEmitSoundOnLand); SubscribeLocalEvent(HandleEmitSoundOnUseInHand); SubscribeLocalEvent(HandleEmitSoundOnThrown); SubscribeLocalEvent(HandleEmitSoundOnActivateInWorld); SubscribeLocalEvent(HandleEmitSoundOnPickup); SubscribeLocalEvent(HandleEmitSoundOnDrop); } private void HandleEmitSpawnOnInit(EntityUid uid, EmitSoundOnSpawnComponent component, ComponentInit args) { TryEmitSound(component, predict: false); } private void OnEmitSoundOnLand(EntityUid uid, BaseEmitSoundComponent component, ref LandEvent args) { if (!TryComp(uid, out var xform) || !_mapManager.TryGetGrid(xform.GridUid, out var grid)) return; var tile = grid.GetTileRef(xform.Coordinates); // Handle maps being grids (we'll still emit the sound). if (xform.GridUid != xform.MapUid && tile.IsSpace(_tileDefMan)) return; // hand throwing not predicted sadly TryEmitSound(component, args.User, false); } private void HandleEmitSoundOnUseInHand(EntityUid eUI, EmitSoundOnUseComponent component, UseInHandEvent args) { // Intentionally not checking whether the interaction has already been handled. TryEmitSound(component, args.User); if (component.Handle) args.Handled = true; } private void HandleEmitSoundOnThrown(EntityUid eUI, BaseEmitSoundComponent component, ThrownEvent args) { TryEmitSound(component, args.User, false); } private void HandleEmitSoundOnActivateInWorld(EntityUid eUI, EmitSoundOnActivateComponent component, ActivateInWorldEvent args) { // Intentionally not checking whether the interaction has already been handled. TryEmitSound(component, args.User); if (component.Handle) args.Handled = true; } private void HandleEmitSoundOnPickup(EntityUid uid, EmitSoundOnPickupComponent component, GotEquippedHandEvent args) { TryEmitSound(component, args.User); } private void HandleEmitSoundOnDrop(EntityUid uid, EmitSoundOnDropComponent component, DroppedEvent args) { TryEmitSound(component, args.User); } protected void TryEmitSound(BaseEmitSoundComponent component, EntityUid? user=null, bool predict=true) { if (component.Sound == null) return; if (predict) { _audioSystem.PlayPredicted(component.Sound, component.Owner, user); } else if (_netMan.IsServer) { // don't predict sounds that client couldn't have played already _audioSystem.PlayPvs(component.Sound, component.Owner); } } } }