using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects.Components; namespace Content.Shared.Utility { public static class TransformExtensions { public static void AttachToGrandparent(this ITransformComponent transform) { var grandParent = transform.Parent?.Parent; if (grandParent == null) { transform.AttachToGridOrMap(); return; } transform.AttachParent(grandParent); } public static void AttachToGrandparent(this IEntity entity) { AttachToGrandparent(entity.Transform); } } }