using Content.Shared.Maps; using Robust.Shared.Prototypes; namespace Content.Shared.Anomaly.Effects.Components; [RegisterComponent] public sealed partial class TileSpawnAnomalyComponent : Component { /// /// The maximum radius of tiles scales with stability /// [DataField, ViewVariables(VVAccess.ReadWrite)] public float SpawnRange = 5f; /// /// The probability a tile will spawn. /// [DataField, ViewVariables(VVAccess.ReadWrite)] public float SpawnChance = 0.33f; /// /// The tile that is spawned by the anomaly's effect /// [DataField, ViewVariables(VVAccess.ReadWrite)] public ProtoId FloorTileId = "FloorFlesh"; }