using System;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.Interfaces.GameObjects.Components
{
///
/// This interface gives components behavior when landing after being thrown.
///
public interface ILand
{
void Land(LandEventArgs eventArgs);
}
public class LandEventArgs : EventArgs
{
public LandEventArgs(IEntity user, EntityCoordinates landingLocation)
{
User = user;
LandingLocation = landingLocation;
}
public IEntity User { get; }
public EntityCoordinates LandingLocation { get; }
}
///
/// Raised when an entity that was thrown lands.
///
[PublicAPI]
public class LandMessage : EntitySystemMessage
{
///
/// If this message has already been "handled" by a previous system.
///
public bool Handled { get; set; }
///
/// Entity that threw the item.
///
public IEntity User { get; }
///
/// Item that was thrown.
///
public IEntity Thrown { get; }
///
/// Location where the item landed.
///
public EntityCoordinates LandLocation { get; }
public LandMessage(IEntity user, IEntity thrown, EntityCoordinates landLocation)
{
User = user;
Thrown = thrown;
LandLocation = landLocation;
}
}
}