using System;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.Interfaces.GameObjects.Components
{
///
/// This interface gives components behavior when they're held on the selected hand.
///
public interface IHandSelected
{
void HandSelected(HandSelectedEventArgs eventArgs);
}
public class HandSelectedEventArgs : EventArgs
{
public HandSelectedEventArgs(IEntity user)
{
User = user;
}
public IEntity User { get; }
}
///
/// Raised when an entity item in a hand is selected.
///
[PublicAPI]
public class HandSelectedMessage : EntitySystemMessage
{
///
/// If this message has already been "handled" by a previous system.
///
public bool Handled { get; set; }
///
/// Entity that owns the selected hand.
///
public IEntity User { get; }
///
/// The item in question.
///
public IEntity Item { get; }
public HandSelectedMessage(IEntity user, IEntity item)
{
User = user;
Item = item;
}
}
}