using Content.Client.Administration; using Content.Client.Chat; using Content.Client.Construction; using Content.Client.Interfaces.Chat; using Content.Client.UserInterface; using Content.Client.Voting; using Content.Shared; using Content.Shared.Input; using Robust.Client.Graphics; using Robust.Client.Input; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Shared.Configuration; using Robust.Shared.Input.Binding; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Maths; using Robust.Shared.Timing; using Robust.Shared.ViewVariables; namespace Content.Client.State { public class GameScreen : GameScreenBase, IMainViewportState { public static readonly Vector2i ViewportSize = (EyeManager.PixelsPerMeter * 21, EyeManager.PixelsPerMeter * 15); [Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!; [Dependency] private readonly IGameHud _gameHud = default!; [Dependency] private readonly IInputManager _inputManager = default!; [Dependency] private readonly IChatManager _chatManager = default!; [Dependency] private readonly IVoteManager _voteManager = default!; [Dependency] private readonly IConfigurationManager _configurationManager = default!; [Dependency] private readonly IClientAdminManager _adminManager = default!; [Dependency] private readonly IClyde _clyde = default!; [Dependency] private readonly IEyeManager _eyeManager = default!; [ViewVariables] private ChatBox? _gameChat; private ConstructionMenuPresenter? _constructionMenu; private bool _oocEnabled; private bool _adminOocEnabled; public MainViewport Viewport { get; private set; } = default!; public override void Startup() { base.Startup(); _gameChat = new ChatBox(); Viewport = new MainViewport { Viewport = { ViewportSize = ViewportSize } }; _userInterfaceManager.StateRoot.AddChild(Viewport); LayoutContainer.SetAnchorPreset(Viewport, LayoutContainer.LayoutPreset.Wide); Viewport.SetPositionFirst(); _userInterfaceManager.StateRoot.AddChild(_gameChat); LayoutContainer.SetAnchorAndMarginPreset(_gameChat, LayoutContainer.LayoutPreset.TopRight, margin: 10); LayoutContainer.SetMarginLeft(_gameChat, -475); LayoutContainer.SetMarginBottom(_gameChat, 235); _userInterfaceManager.StateRoot.AddChild(_gameHud.RootControl); _chatManager.SetChatBox(_gameChat); _voteManager.SetPopupContainer(_gameHud.VoteContainer); _gameChat.DefaultChatFormat = "say \"{0}\""; _gameChat.Input.PlaceHolder = Loc.GetString("Say something! [ for OOC"); _inputManager.SetInputCommand(ContentKeyFunctions.FocusChat, InputCmdHandler.FromDelegate(_ => FocusChat(_gameChat))); _inputManager.SetInputCommand(ContentKeyFunctions.FocusOOC, InputCmdHandler.FromDelegate(_ => FocusOOC(_gameChat))); _inputManager.SetInputCommand(ContentKeyFunctions.FocusAdminChat, InputCmdHandler.FromDelegate(_ => FocusAdminChat(_gameChat))); _configurationManager.OnValueChanged(CCVars.OocEnabled, OnOocEnabledChanged, true); _configurationManager.OnValueChanged(CCVars.AdminOocEnabled, OnAdminOocEnabledChanged, true); _adminManager.AdminStatusUpdated += OnAdminStatusUpdated; SetupPresenters(); _eyeManager.MainViewport = Viewport.Viewport; } public override void Shutdown() { DisposePresenters(); base.Shutdown(); _gameChat?.Dispose(); Viewport.Dispose(); _gameHud.RootControl.Orphan(); // Clear viewport to some fallback, whatever. _eyeManager.MainViewport = _userInterfaceManager.MainViewport; } /// /// All UI Presenters should be constructed in here. /// private void SetupPresenters() { _constructionMenu = new ConstructionMenuPresenter(_gameHud); } /// /// All UI Presenters should be disposed in here. /// private void DisposePresenters() { _constructionMenu?.Dispose(); } private void OnOocEnabledChanged(bool val) { _oocEnabled = val; if (_adminManager.IsActive()) { return; } if(_gameChat is null) return; _gameChat.Input.PlaceHolder = Loc.GetString(_oocEnabled ? "Say something! [ for OOC" : "Say something!"); } private void OnAdminOocEnabledChanged(bool val) { _adminOocEnabled = val; if (!_adminManager.IsActive()) { return; } if (_gameChat is null) return; _gameChat.Input.PlaceHolder = Loc.GetString(_adminOocEnabled ? "Say something! [ for OOC" : "Say something!"); } private void OnAdminStatusUpdated() { if (_gameChat is null) return; _gameChat.Input.PlaceHolder = _adminManager.IsActive() ? Loc.GetString(_adminOocEnabled ? "Say something! [ for OOC" : "Say something!") : Loc.GetString(_oocEnabled ? "Say something! [ for OOC" : "Say something!"); } internal static void FocusChat(ChatBox chat) { if (chat == null || chat.UserInterfaceManager.KeyboardFocused != null) { return; } chat.Input.IgnoreNext = true; chat.Input.GrabKeyboardFocus(); } internal static void FocusOOC(ChatBox chat) { if (chat == null || chat.UserInterfaceManager.KeyboardFocused != null) { return; } chat.Input.IgnoreNext = true; chat.Input.GrabKeyboardFocus(); chat.Input.InsertAtCursor("["); } internal static void FocusAdminChat(ChatBox chat) { if (chat == null || chat.UserInterfaceManager.KeyboardFocused != null) { return; } chat.Input.IgnoreNext = true; chat.Input.GrabKeyboardFocus(); chat.Input.InsertAtCursor("]"); } public override void FrameUpdate(FrameEventArgs e) { base.FrameUpdate(e); Viewport.Viewport.Eye = _eyeManager.CurrentEye; } } }