#nullable enable using System; using System.Threading.Tasks; using Content.Server.Atmos; using Content.Server.Explosions; using Content.Server.GameObjects.Components.Chemistry; using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.Chat; using Content.Server.Interfaces.GameObjects; using Content.Server.Utility; using Content.Shared.Chemistry; using Content.Shared.GameObjects; using Content.Shared.GameObjects.Components.Chemistry; using Content.Shared.GameObjects.Components.Interactable; using Content.Shared.GameObjects.EntitySystems; using Content.Shared.Interfaces; using Content.Shared.Interfaces.GameObjects.Components; using Robust.Server.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Players; using Robust.Shared.Serialization; using Robust.Shared.Utility; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Interactable { [RegisterComponent] [ComponentReference(typeof(ToolComponent))] [ComponentReference(typeof(IToolComponent))] [ComponentReference(typeof(IHotItem))] public class WelderComponent : ToolComponent, IExamine, IUse, ISuicideAct, ISolutionChange, IHotItem, IAfterInteract { [Dependency] private readonly IEntitySystemManager _entitySystemManager = default!; public override string Name => "Welder"; public override uint? NetID => ContentNetIDs.WELDER; /// /// Default Cost of using the welder fuel for an action /// public const float DefaultFuelCost = 10; /// /// Rate at which we expunge fuel from ourselves when activated /// public const float FuelLossRate = 0.5f; private bool _welderLit; private WelderSystem _welderSystem = default!; private SpriteComponent? _spriteComponent; private SolutionContainerComponent? _solutionComponent; private PointLightComponent? _pointLightComponent; public string? WeldSoundCollection { get; set; } [ViewVariables] public float Fuel => _solutionComponent?.Solution?.GetReagentQuantity("chem.WeldingFuel").Float() ?? 0f; [ViewVariables] public float FuelCapacity => _solutionComponent?.MaxVolume.Float() ?? 0f; /// /// Status of welder, whether it is ignited /// [ViewVariables] public bool WelderLit { get => _welderLit; private set { _welderLit = value; Dirty(); } } bool IHotItem.IsCurrentlyHot() { return WelderLit; } public override void Initialize() { base.Initialize(); AddQuality(ToolQuality.Welding); _welderSystem = _entitySystemManager.GetEntitySystem(); Owner.TryGetComponent(out _solutionComponent); Owner.TryGetComponent(out _spriteComponent); Owner.TryGetComponent(out _pointLightComponent); } public override void ExposeData(ObjectSerializer serializer) { serializer.DataField(this, collection => WeldSoundCollection, "weldSoundCollection", string.Empty); } public override ComponentState GetComponentState(ICommonSession player) { return new WelderComponentState(FuelCapacity, Fuel, WelderLit); } public override async Task UseTool(IEntity user, IEntity target, float doAfterDelay, ToolQuality toolQualityNeeded, Func? doAfterCheck = null) { bool ExtraCheck() { var extraCheck = doAfterCheck?.Invoke() ?? true; if (!CanWeld(DefaultFuelCost)) { target.PopupMessage(user, "Can't weld!"); return false; } return extraCheck; } var canUse = await base.UseTool(user, target, doAfterDelay, toolQualityNeeded, ExtraCheck); return toolQualityNeeded.HasFlag(ToolQuality.Welding) ? canUse && TryWeld(DefaultFuelCost, user) : canUse; } public async Task UseTool(IEntity user, IEntity target, float doAfterDelay, ToolQuality toolQualityNeeded, float fuelConsumed, Func? doAfterCheck = null) { bool ExtraCheck() { var extraCheck = doAfterCheck?.Invoke() ?? true; return extraCheck && CanWeld(fuelConsumed); } return await base.UseTool(user, target, doAfterDelay, toolQualityNeeded, ExtraCheck) && TryWeld(fuelConsumed, user); } private bool TryWeld(float value, IEntity? user = null, bool silent = false) { if (!WelderLit) { if(!silent) Owner.PopupMessage(user, Loc.GetString("The welder is turned off!")); return false; } if (!CanWeld(value)) { if(!silent) Owner.PopupMessage(user, Loc.GetString("The welder does not have enough fuel for that!")); return false; } if (_solutionComponent == null) return false; bool succeeded = _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value)); if (succeeded && !silent) { PlaySoundCollection(WeldSoundCollection); } return succeeded; } private bool CanWeld(float value) { return Fuel > value || Qualities != ToolQuality.Welding; } private bool CanLitWelder() { return Fuel > 0 || Qualities != ToolQuality.Welding; } /// /// Deactivates welding tool if active, activates welding tool if possible /// private bool ToggleWelderStatus(IEntity? user = null) { var item = Owner.GetComponent(); if (WelderLit) { WelderLit = false; // Layer 1 is the flame. item.EquippedPrefix = "off"; _spriteComponent?.LayerSetVisible(1, false); if (_pointLightComponent != null) _pointLightComponent.Enabled = false; PlaySoundCollection("WelderOff", -5); _welderSystem.Unsubscribe(this); return true; } if (!CanLitWelder()) { Owner.PopupMessage(user, Loc.GetString("The welder has no fuel left!")); return false; } WelderLit = true; item.EquippedPrefix = "on"; _spriteComponent?.LayerSetVisible(1, true); if (_pointLightComponent != null) _pointLightComponent.Enabled = true; PlaySoundCollection("WelderOn", -5); _welderSystem.Subscribe(this); Owner.Transform.Coordinates .GetTileAtmosphere()?.HotspotExpose(700f, 50f, true); return true; } bool IUse.UseEntity(UseEntityEventArgs eventArgs) { return ToggleWelderStatus(eventArgs.User); } public void Examine(FormattedMessage message, bool inDetailsRange) { if (WelderLit) { message.AddMarkup(Loc.GetString("[color=orange]Lit[/color]\n")); } else { message.AddText(Loc.GetString("Not lit\n")); } if (inDetailsRange) { message.AddMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color].", Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity)); } } protected override void Shutdown() { base.Shutdown(); _welderSystem.Unsubscribe(this); } public void OnUpdate(float frameTime) { if (!HasQuality(ToolQuality.Welding) || !WelderLit || Owner.Deleted) return; _solutionComponent?.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime)); Owner.Transform.Coordinates .GetTileAtmosphere()?.HotspotExpose(700f, 50f, true); if (Fuel == 0) ToggleWelderStatus(); } SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat) { string othersMessage; string selfMessage; if (TryWeld(5, victim, silent: true)) { PlaySoundCollection(WeldSoundCollection); othersMessage = Loc.GetString( "{0:theName} welds {0:their} every orifice closed! It looks like {0:theyre} trying to commit suicide!", victim); victim.PopupMessageOtherClients(othersMessage); selfMessage = Loc.GetString("You weld your every orifice closed!"); victim.PopupMessage(selfMessage); return SuicideKind.Heat; } othersMessage = Loc.GetString("{0:theName} bashes themselves with the unlit welding torch!", victim); victim.PopupMessageOtherClients(othersMessage); selfMessage = Loc.GetString("You bash yourself with the unlit welding torch!"); victim.PopupMessage(selfMessage); return SuicideKind.Blunt; } public void SolutionChanged(SolutionChangeEventArgs eventArgs) { Dirty(); } async Task IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs) { if (eventArgs.Target == null || !eventArgs.CanReach) { return false; } if (eventArgs.Target.TryGetComponent(out ReagentTankComponent? tank) && tank.TankType == ReagentTankType.Fuel && eventArgs.Target.TryGetComponent(out ISolutionInteractionsComponent? targetSolution) && targetSolution.CanDrain && _solutionComponent != null) { if (WelderLit) { // Oh no no eventArgs.Target.SpawnExplosion(); return true; } var trans = ReagentUnit.Min(_solutionComponent.EmptyVolume, targetSolution.DrainAvailable); if (trans > 0) { var drained = targetSolution.Drain(trans); _solutionComponent.TryAddSolution(drained); EntitySystem.Get().PlayFromEntity("/Audio/Effects/refill.ogg", Owner); eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("Welder refueled")); } } return true; } } }