using Robust.Server.Audio; using Robust.Shared.Audio; namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators; public sealed partial class PlaySoundOperator : HTNOperator { private AudioSystem _audio = default!; [DataField(required: true)] public SoundSpecifier? Sound; public override void Initialize(IEntitySystemManager sysManager) { base.Initialize(sysManager); _audio = IoCManager.Resolve().GetEntitySystem(); } public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime) { var uid = blackboard.GetValue(NPCBlackboard.Owner); _audio.PlayPvs(Sound, uid); return base.Update(blackboard, frameTime); } }