using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Instruments;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Instruments
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class InstrumentComponent : SharedInstrumentComponent,
IDropped, IHandSelected, IHandDeselected, IActivate, IUse, IThrown
{
///
/// The client channel currently playing the instrument, or null if there's none.
///
private ICommonSession _instrumentPlayer;
private bool _handheld;
[ViewVariables]
private BoundUserInterface _userInterface;
///
/// Whether the instrument is an item which can be held or not.
///
[ViewVariables]
public bool Handheld => _handheld;
public override void Initialize()
{
base.Initialize();
_userInterface = Owner.GetComponent().GetBoundUserInterface(InstrumentUiKey.Key);
_userInterface.OnClosed += UserInterfaceOnClosed;
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _handheld, "handheld", false);
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{
base.HandleNetworkMessage(message, channel, session);
// If the client that sent the message isn't the client playing this instrument, we ignore it.
if (session != _instrumentPlayer) return;
switch (message)
{
case InstrumentMidiEventMessage midiEventMsg:
SendNetworkMessage(midiEventMsg);
break;
}
}
public void Dropped(DroppedEventArgs eventArgs)
{
SendNetworkMessage(new InstrumentStopMidiMessage());
_instrumentPlayer = null;
_userInterface.CloseAll();
}
public void Thrown(ThrownEventArgs eventArgs)
{
SendNetworkMessage(new InstrumentStopMidiMessage());
_instrumentPlayer = null;
_userInterface.CloseAll();
}
public void HandSelected(HandSelectedEventArgs eventArgs)
{
var session = eventArgs.User?.GetComponent()?.playerSession;
if (session == null) return;
_instrumentPlayer = session;
}
public void HandDeselected(HandDeselectedEventArgs eventArgs)
{
SendNetworkMessage(new InstrumentStopMidiMessage());
_userInterface.CloseAll();
}
public void Activate(ActivateEventArgs eventArgs)
{
if (Handheld || !eventArgs.User.TryGetComponent(out IActorComponent actor))
return;
if (_instrumentPlayer != null)
return;
_instrumentPlayer = actor.playerSession;
OpenUserInterface(actor.playerSession);
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
return false;
if(_instrumentPlayer == actor.playerSession)
OpenUserInterface(actor.playerSession);
return false;
}
private void UserInterfaceOnClosed(IPlayerSession player)
{
if (!Handheld && player == _instrumentPlayer)
{
_instrumentPlayer = null;
SendNetworkMessage(new InstrumentStopMidiMessage());
}
}
private void OpenUserInterface(IPlayerSession session)
{
_userInterface.Open(session);
}
}
}