using Content.Server.AI.Operators; using Content.Server.AI.Operators.Combat.Melee; using Content.Server.AI.Operators.Movement; using Content.Server.AI.Utility.Considerations; using Content.Server.AI.Utility.Considerations.Combat; using Content.Server.AI.Utility.Considerations.Combat.Melee; using Content.Server.AI.Utility.Considerations.Containers; using Content.Server.AI.Utility.Considerations.Movement; using Content.Server.AI.WorldState; using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States.Combat; using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Movement; using Content.Server.Weapon.Melee.Components; namespace Content.Server.AI.Utility.Actions.Combat.Melee { public sealed class MeleeWeaponAttackEntity : UtilityAction { public EntityUid Target { get; set; } = default!; public override void SetupOperators(Blackboard context) { MoveToEntityOperator moveOperator; var equipped = context.GetState().GetValue(); if (equipped != default && IoCManager.Resolve().TryGetComponent(equipped, out MeleeWeaponComponent? meleeWeaponComponent)) { moveOperator = new MoveToEntityOperator(Owner, Target, meleeWeaponComponent.Range - 0.01f); } else { // TODO: Abort moveOperator = new MoveToEntityOperator(Owner, Target); } ActionOperators = new Queue(new AiOperator[] { moveOperator, new SwingMeleeWeaponOperator(Owner, Target), }); } protected override void UpdateBlackboard(Blackboard context) { base.UpdateBlackboard(context); context.GetState().SetValue(Target); context.GetState().SetValue(Target); var equipped = context.GetState().GetValue(); context.GetState().SetValue(equipped); } protected override IReadOnlyCollection> GetConsiderations(Blackboard context) { var considerationsManager = IoCManager.Resolve(); return new[] { considerationsManager.Get() .InverseBoolCurve(context), considerationsManager.Get() .QuadraticCurve(context, -0.8f, 1.0f, 1.0f, 0.0f), considerationsManager.Get() .PresetCurve(context, PresetCurve.Distance), considerationsManager.Get() .PresetCurve(context, PresetCurve.TargetHealth), considerationsManager.Get() .QuadraticCurve(context, 1.0f, 0.5f, 0.0f, 0.0f), considerationsManager.Get() .QuadraticCurve(context, 1.0f, 0.25f, 0.0f, 0.0f), considerationsManager.Get() .BoolCurve(context), }; } } }