namespace Content.Server.AI.Operators.Sequences
{
///
/// Sequential chain of operators
/// Saves having to duplicate stuff like MoveTo and PickUp everywhere
///
public abstract class SequenceOperator : AiOperator
{
public Queue Sequence { get; protected set; } = new();
public override Outcome Execute(float frameTime)
{
if (Sequence.Count == 0)
{
return Outcome.Success;
}
var op = Sequence.Peek();
op.Startup();
var outcome = op.Execute(frameTime);
switch (outcome)
{
case Outcome.Success:
op.Shutdown(outcome);
// Not over until all operators are done
Sequence.Dequeue();
return Outcome.Continuing;
case Outcome.Continuing:
return Outcome.Continuing;
case Outcome.Failed:
op.Shutdown(outcome);
Sequence.Clear();
return Outcome.Failed;
default:
throw new ArgumentOutOfRangeException();
}
}
}
}