using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Storage.Components;
using Content.Server.Storage.EntitySystems;
using Content.Shared.Interaction;
using Robust.Shared.Containers;
namespace Content.Server.AI.Operators.Inventory
{
///
/// If the target is in EntityStorage will open its parent container
///
public sealed class OpenStorageOperator : AiOperator
{
private readonly EntityUid _owner;
private readonly EntityUid _target;
public OpenStorageOperator(EntityUid owner, EntityUid target)
{
_owner = owner;
_target = target;
}
public override Outcome Execute(float frameTime)
{
if (!_target.TryGetContainer(out var container))
{
return Outcome.Success;
}
if (!EntitySystem.Get().InRangeUnobstructed(_owner, container.Owner, popup: true))
{
return Outcome.Failed;
}
if (!IoCManager.Resolve().TryGetComponent(container.Owner, out EntityStorageComponent? storageComponent) ||
storageComponent.IsWeldedShut)
{
return Outcome.Failed;
}
if (!storageComponent.Open)
{
IoCManager.Resolve().GetEntitySystem().ToggleOpen(_owner, _target, storageComponent);
}
var blackboard = UtilityAiHelpers.GetBlackboard(_owner);
blackboard?.GetState().SetValue(container.Owner);
return Outcome.Success;
}
}
}