using Content.Shared.Hands.EntitySystems;
namespace Content.Server.AI.Operators.Inventory
{
public sealed class DropEntityOperator : AiOperator
{
private readonly EntityUid _owner;
private readonly EntityUid _entity;
public DropEntityOperator(EntityUid owner, EntityUid entity)
{
_owner = owner;
_entity = entity;
}
///
/// Requires EquipEntityOperator to put it in the active hand first
///
///
///
public override Outcome Execute(float frameTime)
{
return IoCManager.Resolve().GetEntitySystem().TryDrop(_owner, _entity) ? Outcome.Success : Outcome.Failed;
}
}
}