using Content.Shared.Hands.EntitySystems; namespace Content.Server.AI.Operators.Inventory { public sealed class DropEntityOperator : AiOperator { private readonly EntityUid _owner; private readonly EntityUid _entity; public DropEntityOperator(EntityUid owner, EntityUid entity) { _owner = owner; _entity = entity; } /// /// Requires EquipEntityOperator to put it in the active hand first /// /// /// public override Outcome Execute(float frameTime) { return IoCManager.Resolve().GetEntitySystem().TryDrop(_owner, _entity) ? Outcome.Success : Outcome.Failed; } } }