namespace Content.Server.AI.Operators
{
public abstract class AiOperator
{
public bool HasStartup { get; private set; }
public bool HasShutdown { get; private set; }
///
/// Called once when the NPC starts this action
///
/// true if it hasn't started up previously
public virtual bool Startup()
{
// If we've already startup then no point continuing
// This signals to the override that it's already startup
// Should probably throw but it made some code elsewhere marginally easier
if (HasStartup)
return false;
HasStartup = true;
return true;
}
///
/// Called once when the NPC is done with this action if the outcome is successful or fails.
///
public virtual bool Shutdown(Outcome outcome)
{
if (HasShutdown)
return false;
HasShutdown = true;
return true;
}
///
/// Called every tick for the AI
///
///
///
public abstract Outcome Execute(float frameTime);
}
public enum Outcome
{
Success,
Continuing,
Failed,
}
}