using Content.Server.Fluids.Components; namespace Content.Server.AI.EntitySystems { public sealed class GoToPuddleSystem : EntitySystem { [Dependency] private readonly EntityLookupSystem _lookup = default!; public EntityUid GetNearbyPuddle(EntityUid cleanbot, float range = 10) { foreach (var entity in _lookup.GetEntitiesInRange(cleanbot, range)) { if (HasComp(entity)) return entity; } return default; } } }