using Content.Server.AI.EntitySystems;
namespace Content.Server.AI.Components
{
[Access(typeof(NPCSystem))]
public abstract class NPCComponent : Component
{
// TODO: Soon. I didn't realise how much effort it was to deprecate the old one.
///
/// Contains all of the world data for a particular NPC in terms of how it sees the world.
///
//[ViewVariables, DataField("blackboardA")]
//public Dictionary BlackboardA = new();
public float VisionRadius => 7f;
}
}